How to Mulligan Rhys the Redeemed

Try tools with this commander
Start here: Mulligan Simulator (fast) → then Cost to Finish (money) → Budget Swaps (savings)
Mulligan Simulator
Simulate keep rates for your opener
Cost to Finish
Estimate cost to complete your deck
Budget Swaps
Find cheaper alternatives
Browse Decks
Explore public Rhys the Redeemed decks
No signup required to try tools.
Opening hand priorities
Go-wide token deck that wins by flooding the board early and turning token doubling into lethal combat. The goal is not a pretty seven-card hand. It is a hand that develops mana, lines up colors, and actually points toward the deck's first meaningful turns.
Your opener should support
Hands to be suspicious of
- - single tall threats
- - too many defensive value creatures
- - token cards that do not scale with doubling
Mulligan decisions with Rhys the Redeemed start with role clarity: does your opener actually support a real Rhys the Redeemed game plan around tokens and elves? Go-wide token deck that wins by flooding the board early and turning token doubling into lethal combat. The deck is strongest when your first token makers are cheap and your payoffs multiply boards instead of adding one more medium creature. Rhys wants mana sinks, token velocity, and finishers that reward width.
What a keepable hand looks like
In Commander, the London mulligan gives you a free first reset and rewards disciplined keeps. For Rhys the Redeemed, a strong opener usually does three things at once: develops mana, offers an early spell or piece of interaction, and points toward your actual game plan. Go-wide token deck that wins by flooding the board early and turning token doubling into lethal combat. If your seven has lands but no way to advance that plan, treat it as shakier than it first looks.
Mana, colors, and early sequencing
Most Rhys the Redeemed decks still want the normal Commander baseline of two to four lands or a hand that clearly replaces missing lands with reliable ramp. Rhys the Redeemed is Selesnya, so your opener should cast your setup on time and not strand key colors in hand. The deck is strongest when your first token makers are cheap and your payoffs multiply boards instead of adding one more medium creature. Rhys wants mana sinks, token velocity, and finishers that reward width.
When to keep a borderline seven
If your list is built around tokens, elves, and go wide, a borderline hand should still contain at least one card that matters for that package. Keep more aggressively when the hand has cheap setup plus enough mana to function. Ship more aggressively when it is all payoff, all air, or a pile of unrelated medium cards. Common misses include single tall threats, too many defensive value creatures, and token cards that do not scale with doubling.
Play vs draw
On the draw, the extra card gives Rhys the Redeemed more room to keep a slower hand, especially one with two mana sources and a real early spell. On the play, be tougher on reactive hands that do nothing proactive until turn three. If your build is faster or more controlling than average, compare both modes in the simulator so your mulligan habits match the exact list you are piloting.
Ready to test real opener quality for Rhys the Redeemed? Run your own list through the ManaTap mulligan simulator, compare play versus draw, and check how often your opener actually lines up with the plan above.
Related commander guides
FAQ
- What is the London mulligan?
- You put any number of cards from your hand on the bottom of your library, then draw back up to seven. In Commander, your first mulligan is free.
- How many lands should I keep?
- Most Commander decks want two to four lands in the opener. Low-curve decks can keep two; higher curves want three or four.
- Should I mulligan a hand with no ramp?
- It depends on your curve. If your deck needs early ramp to function, ship hands without it. If you have enough lands and cheap plays, you might keep.
- Does play vs draw affect mulligan strategy?
- Yes. On the draw you get an extra card, so you can sometimes keep slightly weaker hands.
- How can I test my mulligan strategy?
- Use the ManaTap mulligan simulator. Paste your decklist, set parameters, and run thousands of simulations to see keep rates.
