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How to Mulligan Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin
Krenko, Tin Street Kingpin
Mulligan Guide
Archetype:TokensDifficulty:Easy

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Opening hand priorities

Combat-first goblin swarm that uses +1/+1 counters and haste support to turn one attacker into a huge board. The goal is not a pretty seven-card hand. It is a hand that develops mana, lines up colors, and actually points toward the deck's first meaningful turns.

Your opener should support

goblinstokenscombathaste

Hands to be suspicious of

  • - slow goblin tribal filler
  • - hands with payoffs but no haste or attack support
  • - too many expensive noncreature spells

Mulligan decisions with Krenko, Tin Street Kingpin start with role clarity: does your opener actually support a real Krenko, Tin Street Kingpin game plan around goblins and tokens? Combat-first goblin swarm that uses +1/+1 counters and haste support to turn one attacker into a huge board. Tin Street Krenko wants cheap enablers and protection more than expensive goblin top end. The deck gets paid when your first clean attack step multiplies bodies fast enough to threaten the next one.

What a keepable hand looks like

In Commander, the London mulligan gives you a free first reset and rewards disciplined keeps. For Krenko, Tin Street Kingpin, a strong opener usually does three things at once: develops mana, offers an early spell or piece of interaction, and points toward your actual game plan. Combat-first goblin swarm that uses +1/+1 counters and haste support to turn one attacker into a huge board. If your seven has lands but no way to advance that plan, treat it as shakier than it first looks.

Mana, colors, and early sequencing

Most Krenko, Tin Street Kingpin decks still want the normal Commander baseline of two to four lands or a hand that clearly replaces missing lands with reliable ramp. Krenko, Tin Street Kingpin is Mono-Red, so your opener should cast your setup on time and not strand key colors in hand. Tin Street Krenko wants cheap enablers and protection more than expensive goblin top end. The deck gets paid when your first clean attack step multiplies bodies fast enough to threaten the next one.

When to keep a borderline seven

If your list is built around goblins, tokens, and combat, a borderline hand should still contain at least one card that matters for that package. Keep more aggressively when the hand has cheap setup plus enough mana to function. Ship more aggressively when it is all payoff, all air, or a pile of unrelated medium cards. Common misses include slow goblin tribal filler, hands with payoffs but no haste or attack support, and too many expensive noncreature spells.

Play vs draw

On the draw, the extra card gives Krenko, Tin Street Kingpin more room to keep a slower hand, especially one with two mana sources and a real early spell. On the play, be tougher on reactive hands that do nothing proactive until turn three. If your build is faster or more controlling than average, compare both modes in the simulator so your mulligan habits match the exact list you are piloting.

Ready to test real opener quality for Krenko, Tin Street Kingpin? Run your own list through the ManaTap mulligan simulator, compare play versus draw, and check how often your opener actually lines up with the plan above.

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FAQ

What is the London mulligan?
You put any number of cards from your hand on the bottom of your library, then draw back up to seven. In Commander, your first mulligan is free.
How many lands should I keep?
Most Commander decks want two to four lands in the opener. Low-curve decks can keep two; higher curves want three or four.
Should I mulligan a hand with no ramp?
It depends on your curve. If your deck needs early ramp to function, ship hands without it. If you have enough lands and cheap plays, you might keep.
Does play vs draw affect mulligan strategy?
Yes. On the draw you get an extra card, so you can sometimes keep slightly weaker hands.
How can I test my mulligan strategy?
Use the ManaTap mulligan simulator. Paste your decklist, set parameters, and run thousands of simulations to see keep rates.

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