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How to Mulligan Derevi, Empyrial Tactician

Derevi, Empyrial Tactician
Derevi, Empyrial Tactician
Mulligan Guide
Public decks:1Difficulty:Intermediate

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Opening hand priorities

Tap-untap tempo deck that leverages combat triggers, stax pressure, and tricky sequencing to stay ahead. The goal is not a pretty seven-card hand. It is a hand that develops mana, lines up colors, and actually points toward the deck's first meaningful turns.

Your opener should support

tap untaptempostaxcombat

Hands to be suspicious of

  • - midrange bodies with no tap value
  • - stax pieces your deck cannot break parity on
  • - slow hands with no early board presence

Mulligan decisions with Derevi, Empyrial Tactician start with role clarity: does your opener actually support a real Derevi, Empyrial Tactician game plan around tap untap and tempo? Tap-untap tempo deck that leverages combat triggers, stax pressure, and tricky sequencing to stay ahead. Derevi gets paid when small creatures and mana development keep mattering into the midgame. Your best cards either multiply combat triggers, punish opponents for being slowed down, or let you use untap triggers as mana and interaction.

What a keepable hand looks like

In Commander, the London mulligan gives you a free first reset and rewards disciplined keeps. For Derevi, Empyrial Tactician, a strong opener usually does three things at once: develops mana, offers an early spell or piece of interaction, and points toward your actual game plan. Tap-untap tempo deck that leverages combat triggers, stax pressure, and tricky sequencing to stay ahead. If your seven has lands but no way to advance that plan, treat it as shakier than it first looks.

Mana, colors, and early sequencing

Most Derevi, Empyrial Tactician decks still want the normal Commander baseline of two to four lands or a hand that clearly replaces missing lands with reliable ramp. Derevi, Empyrial Tactician is white-blue-green, so your opener should cast your setup on time and not strand key colors in hand. Derevi gets paid when small creatures and mana development keep mattering into the midgame. Your best cards either multiply combat triggers, punish opponents for being slowed down, or let you use untap triggers as mana and interaction.

When to keep a borderline seven

If your list is built around tap untap, tempo, and stax, a borderline hand should still contain at least one card that matters for that package. Keep more aggressively when the hand has cheap setup plus enough mana to function. Ship more aggressively when it is all payoff, all air, or a pile of unrelated medium cards. Common misses include midrange bodies with no tap value, stax pieces your deck cannot break parity on, and slow hands with no early board presence.

Play vs draw

On the draw, the extra card gives Derevi, Empyrial Tactician more room to keep a slower hand, especially one with two mana sources and a real early spell. On the play, be tougher on reactive hands that do nothing proactive until turn three. If your build is faster or more controlling than average, compare both modes in the simulator so your mulligan habits match the exact list you are piloting.

Ready to test real opener quality for Derevi, Empyrial Tactician? Run your own list through the ManaTap mulligan simulator, compare play versus draw, and check how often your opener actually lines up with the plan above.

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FAQ

What is the London mulligan?
You put any number of cards from your hand on the bottom of your library, then draw back up to seven. In Commander, your first mulligan is free.
How many lands should I keep?
Most Commander decks want two to four lands in the opener. Low-curve decks can keep two; higher curves want three or four.
Should I mulligan a hand with no ramp?
It depends on your curve. If your deck needs early ramp to function, ship hands without it. If you have enough lands and cheap plays, you might keep.
Does play vs draw affect mulligan strategy?
Yes. On the draw you get an extra card, so you can sometimes keep slightly weaker hands.
How can I test my mulligan strategy?
Use the ManaTap mulligan simulator. Paste your decklist, set parameters, and run thousands of simulations to see keep rates.

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