EDH Land Count: What the Community Actually Runs
"How many lands should I run?" It's the most common question in Commander deck building. Let's look at what actually works.
The Standard Answer
Most Commander decks run 33-37 lands.
This is the baseline, but your exact count depends on:
Land Count by Strategy
Low-Curve Aggro (Average CMC 2-3)
Recommended: 33-35 lands
These decks want to play multiple spells per turn early. They need fewer lands because:
Example: Krenko goblin tribal, Talrand spellslinger
Midrange (Average CMC 3-4)
Recommended: 35-37 lands
The sweet spot for most Commander decks. Balanced curve means balanced land count.
Example: Most value-based commanders, goodstuff decks
Ramp/Stompy (Average CMC 4-5+)
Recommended: 36-38 lands
These decks need to hit land drops consistently to cast expensive threats.
Example: Green ramp decks, big creature strategies
Combo/Control (Variable CMC)
Recommended: 34-36 lands
Combo decks need specific pieces, not necessarily lots of mana. Control needs consistent mana for answers.
Example: Thassa's Oracle combo, permission-based control
How Ramp Affects Land Count
General Rule: For every 2 ramp pieces, you can cut 1 land.
Why: Ramp accelerates you, but you still need lands to cast your ramp and your threats.
Color Requirements
1-2 Colors
Land Count: 33-36 lands
Easy to fix with basics. Can run more utility lands.
3 Colors
Land Count: 35-37 lands
Need more fixing. Include Command Tower, Exotic Orchard, and budget duals.
4-5 Colors
Land Count: 36-38 lands
Maximum fixing needed. Every non-basic should fix colors.
Common Land Count Mistakes
Too Few Lands (< 33)
Problem: You'll get mana screwed. Can't cast spells = losing.
Fix: Add 2-4 more lands. Basics are fine if you're on a budget.
Too Many Lands (> 38)
Problem: You'll flood. Drawing lands when you need spells = losing.
Fix: Cut 2-3 lands, add more spells that impact the game.
Ignoring Ramp When Counting
Problem: "I have 10 ramp pieces, so I only need 30 lands."
Fix: Ramp doesn't replace lands. You need lands to cast ramp AND your threats.
Land Count by Commander Type
Landfall Commanders
Recommended: 38-42 lands
These decks want lands in play. Run more basics and land-typed duals.
Example: Aesi, Tatyova, Omnath
Low-CMC Commanders
Recommended: 33-35 lands
If your commander costs 2-3, you can afford fewer lands.
Example: Krenko, Talrand, Zada
Expensive Commanders (6+ mana)
Recommended: 36-38 lands
You need to reliably cast your commander. Don't skimp on lands.
Example: Big dragons, expensive planeswalkers
Utility Lands
How many? 5-10 utility lands is typical.
Include:
Don't overdo it: Too many utility lands = color screw.
Testing Your Land Count
Use ManaTap AI's Mulligan Simulator to test your land count:
1. Import your deck
2. Run the mulligan simulator
3. See how often you get playable hands
4. Adjust land count based on results
The Bottom Line
Start with 35-36 lands for most decks. Then adjust based on:
Test it: Play games. If you're mana screwed, add lands. If you're flooding, cut lands.
Use ManaTap AI to Optimize Your Mana Base
Our AI deck analyzer checks your land count and suggests improvements:
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Related: How to Build Your First Commander Deck | Mana Curve Mastery
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